Troop calculator
Enter the numbers yourself. Nothing is read from your chief and nothing is saved.
Set the level of each camp and what it trains or promotes. All three camps share one training capacity: the capacity of the three camp levels added together, plus the bonuses below.
Camps
Infantry
1d 2hLancer
1d 2hMarksman
1d 2hCapacity and speed
Training capacity from research, as the game shows it.
Your speed as the game shows it, without the buffs below.
+0 capacity, +0% training speed
From 0 to 75%.
From 0 to 75%.
From 0 to 75%.
Results
Troops by tier
| Tier | Infantry | Lancer | Marksman | Total |
|---|---|---|---|---|
| T10 | +627 | +627 | +627 | +1,881 |
| Total | +627 | +627 | +627 | +1,881 |
Power by tier
| Tier | Infantry | Lancer | Marksman | Total |
|---|---|---|---|---|
| T10 | +41,382 | +41,382 | +41,382 | +124,146 |
| Total | +41,382 | +41,382 | +41,382 | +124,146 |
Power uses the Fire Crystal level of each camp: Infantry 0, Lancer 0, Marksman 0. Only tiers 10 and 11 change with the level. Stat bonuses from research or gear are not included.
Resources
| Resource | Amount |
|---|---|
| 4,368,936 | |
| 4,370,817 | |
| 874,665 | |
| 220,077 |
Time
The time of a batch is the time of one troop times the troops, divided by 1 plus the training speed, before speedups.
Event points
Training points count the troops of training runs at their tier. A promotion gives no training points. Speedup points use the 4,766 speedup minutes needed for all camps. Hall of Chief points are for one season, and its points for raising power are not included.