Buildings
27 buildings and 9 facilities. Reference only, nothing here is saved to your chief.
Buildings and facilities
FurnaceMilitary, max FC 10, 80 levels
EmbassyMilitary, max FC 10, 80 levels
Research CenterMilitary, max 30, 30 levels
Command CenterMilitary, max FC 10, 80 levels
Infantry CampMilitary, max FC 10, 80 levels
Marksman CampMilitary, max FC 10, 80 levels
Lancer CampMilitary, max FC 10, 80 levels
War AcademyMilitary, max FC 10, 46 levels
InfirmaryMilitary, max FC 10, 80 levels
StorehouseMilitary, max 30, 30 levels
BarricadeMilitary, max 10, 10 levels
Hunter's HutInner City, max FC 1, 31 levels
SawmillInner City, max FC 1, 31 levels
Coal MineInner City, max FC 1, 31 levels
Iron MineInner City, max FC 1, 31 levels
ClinicInner City, max FC 1, 11 levels
CookhouseInner City, max FC 1, 11 levels
ShelterInner City, max FC 1, 11 levels- The BakeryEntertainment, max 1, 1 level
- The Vinyl ShopEntertainment, max 1, 1 level
- Tea Milk ShopEntertainment, max 1, 1 level
- CinemaEntertainment, max 1, 1 level
- CafeEntertainment, max 1, 1 level
- GymEntertainment, max 1, 1 level
- FarmEntertainment, max 1, 1 level
- Yoga StudioEntertainment, max 1, 1 level
- Climbing GymEntertainment, max 1, 1 level
Facilities No levels, power or build cost

Hero Hall
Where you use Platinum and Gold keys to recruit Heroes to your team. Platinum keys open Advanced chests and Gold keys open Epic chests, both yielding heroes, hero shards, exploration and expedition manuals, hero XP, and speedups or resources.
Unlocks at Furnace level 4

Dawn Academy
An Expert System building, unlocked at Furnace Level 25 (Fire Crystal Level 5 era), where Experts recruited during Tundra Trek settle and hold lectures teaching townspeople and soldiers their specialty, providing skill-based town bonuses. Also distributes Trek Supplies daily (20 units at 00:00 UTC, plus 10 more at 08:00 and 16:00 UTC).
Unlocks at Furnace level 25

Beast Cage
Where beasts captured from the Wilderness are kept (only one of each type can be captured). Tamed pets can be upgraded, advanced, and dispatched on Wilderness treasure hunts; reaching Pet Lv.10 and completing advancement unlocks a special Talent Skill.
Unlocks at Furnace level 18

Lighthouse
Hosts Intelligence missions — rescuing Survivors, hunting beasts, or sending Heroes to investigate a building. Its Searchlight can be upgraded (to a maximum of Level 20) by completing missions, increasing both the quantity and quality of missions available at each refresh.
Unlocks at Furnace level 7

Arena
The PvP combat facility where Chiefs challenge each other and climb the ranks. Arena points are earned only by initiating and winning a challenge; losing a challenge you initiated costs no points, and being challenged by someone else never changes your points either way. Wins also earn Arena Tokens for a dedicated store, with rewards on daily and weekly schedules and a weekly seasonal reset.
Unlocks at Furnace level 8

Chief's House
Houses Edicts, special town-wide abilities activated by spending Contentment (earned by working Survivors, or purchased with Diamonds): Urgent Mobilization, Rush Job, Comprehensive Care, Double Time, Productivity Day, and Festivities, each with its own Contentment cost and cooldown.
Unlocks at Furnace level 6

Explorer's Cabin
Collects offline Idle rewards once your maximum Idle time is reached (a chest appears above it for direct collection), and otherwise serves as the entry point into Exploration mode.
Unlocks at Furnace level 4

Suggestion Box
Tracks Survivor satisfaction through two tabs: Suggestions, where unresolved unhappiness lowers Public Opinion Rating (POR), and SOS, where resolving decision-based town scenarios raises or lowers POR depending on your choices. Keeping POR high keeps Survivors happy and improves daily rewards.
Unlocks at Furnace level 2

Enlistment Office
Recruits reserve Troops to replace battle losses once the Infirmary's injured-Troops capacity is exceeded, drawing on accumulated Loyalty (capacity 4x the Infirmary's own). Loyalty accumulates faster the lower it currently is, the fewer severely injured Troops sit in the Infirmary, and the more reserves are waiting to be recruited, stopping once it hits its cap. It's earned from daily mission and gathering rewards (more as Furnace level rises), but only while the Enlistment Office's reserve isn't empty.
Unlocks at Furnace level 11